top of page
Swift
PC Game / Multiplayer
Roles : Gameplay Programmer, Network programmer
End of studies project at Supinfogame Rubika, Swift is a competitive first person game where a single hit is fatal. Your only weapon is your sword and your only goal is to capture the enemy orb. Join the ritual in fast-paced combat and prove your worth as the best adept the world has ever known.
What I've done :
Programming
-
Combat - Fast-paced melee combat, parrying
-
Gameplay - Active and passive abilities, slipstream effect
-
Systems - Visibility, respawn
-
Network architecture - Matchmaking, lobbies...
-
Gamemodes - Capture the flag, duel
-
Level elements - Booster, pick-up, doors
-
Launcher & WebServer - WPF & Node.js
-
Code architecture
Technical Design
-
Combat - Design of a combat system fitting both creative direction and networking constraints
-
Systems - Design of a visibility system that is fair while taking performance into account
-
Gameplay - Rationalizing when a player can benefit from the slipstream of another player
bottom of page